Following on from my popular Building Ogre with Visual Studio guide, I’m going to show you how to build Ogre on OSX with XCode. This is the cause of a lot of frustration for those new to Ogre/mac, so I thought I’d address that and show just how easy it is. Let me [...]
Blind Panic is an annual competition held at Huddersfield University. You can check out a summary of the event along with details about the competitors and winners here.
Our task was to make a game in 32 hours themed “Ducks in Space” with a team of 4 or 5. We were allowed to [...]
Introduction
I have finally revived the popular racetrack tutorial I wrote in 2006, as featured on Blender Nation. This tutorial was originally written for 2.40, and I have updated it for 2.49. Sometime in the future I will port it to 2.5x.
You can download the end result here:
My team recently won Best Game Award – 1st Prize at a “make a game in 32 hours” competition, and I thought I’d share the mini engine I wrote during this period to handle sprites.
Features
Easy to use and extensible inheritance-based object system Animated sprite support Camera-based sprite batch support Automatic update/draw calls with [...]
Look at an object on a table. Imagine it positioned on another part of the table.
Now physically move the object to that part of the table.
Your imagination just became a reality.
Twitter: danielsefton
- RT @toucharcade: Valve Releases Steam Mobile On iOS And Android http://t.co/zgRAUd6F 08:19:33 PM January 26, 2012 from web ReplyRetweetFavorite
- There's soo many things I gotta do in this first quarter. Challenge accep...zzzzz 05:32:49 PM January 26, 2012 from web ReplyRetweetFavorite
- So yer we maed a litle progss on sour gaem only workd 5 dasys on it http://t.co/ReoMSpWQ 04:58:26 PM January 26, 2012 from web ReplyRetweetFavorite
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