Here’s a Vine of it in action: https://vine.co/v/bV3g9D5An3O
Android support Slide both ways, left and right 3.1 GA+ [...]
A 14 year old built an electricity generator from scratch by reading a physics book from a library, producing irrigation for an entire village.
This shows that education in Third World countries has self-sustaining and long-term value as opposed to funding temporary infrastructure built by First World countries.
The question is: How can we [...]
Prerequisites Download and install CMake: http://www.cmake.org/cmake/resources/software.html Download the latest dependencies package AndroidDependencies_[Date].zip: http://sourceforge.net/projects/ogre/files/ogre-dependencies-android/1.9/ Clone the Ogre v1-9 branch with the following command: hg clone https://bitbucket.org/sinbad/ogre -r v1-9 Download Android NDK r8e 32 bit from: http://dl.google.com/android/ndk/android-ndk-r8e-darwin-x86.tar.bz2 Download Android SDK from: http://developer.android.com/sdk/index.html Building Ogre
Extract the Android NDK and [...]
UPDATE: Slider Menu Widget v2
A fairly recent design pattern has emerged on iOS in the form of a slider menu, used by apps including Facebook, Gmail, Path and YouTube. I decided to re-create this pattern using Appcelerator‘s new Alloy framework. Alloy is an MVC framework designed to streamline app [...]
One looming question for mobile gaming is, where do we go from here? Here’s my perspective on the possible evolution of mobile games.
(I’m sure there are better examples than the few I listed, but hopefully you get the idea)
What is Depth?
“Depth” is a pretty broad term, you could [...]
I use UIKit for my UI, but one issue I was facing is the sheer number of separate image files I was building up in my project. Texture atlas generation is common in OpenGL libraries like cocos2d, and TexturePacker has an export option specifically for these libraries. I couldn’t find anything for UIKit [...]
UPDATE: For the latest boost and iOS 6, clone this repo instead, it should “just work”: https://gitorious.org/~galbraithjoseph/boostoniphone/galbraithjosephs-boostoniphone Thanks Galbraith!
First of all, Apple haven’t updated the path given by xcode-select since 4.3. xcode-select -print-path will output “/Developer”. To update it for Xcode 4.3′s new pathing, simply run:
sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer
I have [...]
After a 2 year stint of developing a fully featured game engine, I can now look back on what went right and what I should have done differently. One of my regrets is putting design over performance.
It’s very tempting (and lets face it, easier) to write code to satisfy your natural logical thinking – [...]
Following on from my popular Building Ogre with Visual Studio guide, I’m going to show you how to build Ogre on OSX with XCode. This is the cause of a lot of frustration for those new to Ogre/mac, so I thought I’d address that and show just how easy it is. Let me [...]
Blind Panic is an annual competition held at Huddersfield University. You can check out a summary of the event along with details about the competitors and winners here.
Our task was to make a game in 32 hours themed “Ducks in Space” with a team of 4 or 5. We were allowed to [...]
About MeI'm a 22 year old an all-in-one programmer, designer and entrepreneur. I worked in Silicon Valley for a year as an app developer. Currently working on an ambitious 3D mobile game. Read more...
- "PAC-MAN friends" has been crowned app of the week: http://t.co/ic5eESuhio about 21 hours ago from Twitter for iPhone ReplyRetweetFavorite
- So around 90% of my players fully complete the tutorial, but only 50% open the level selection. Hand-holding them to it in the next update. about 21 hours ago from Twitter for iPhone ReplyRetweetFavorite
- Just submitted 2.0.5 with new artwork, performance improvements and other fixes based on extra analytics I added to 2.0.4. So exhausted. about 23 hours ago from Twitter for iPhone ReplyRetweetFavorite