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Building Ogre 3D on OSX

By Daniel On June 9, 2011 · 10 Comments

Following on from my popular Building Ogre with Visual Studio guide, I’m going to show you how to build Ogre on OSX with XCode. This is the cause of a lot of frustration for those new to Ogre/mac, so I thought I’d address that and show just how easy it is. Let me [...]

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Making a Successful Game in 32 Hours

By Daniel On June 6, 2011 · Leave a Comment

Blind Panic is an annual competition held at Huddersfield University. You can check out a summary of the event along with details about the competitors and winners here.

Our task was to make a game in 32 hours themed “Ducks in Space” with a team of 4 or 5. We were allowed to [...]

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Create Your Own Racetrack with Blender 2.49

By Daniel On June 6, 2011 · 2 Comments

Introduction

I have finally revived the popular racetrack tutorial I wrote in 2006, as featured on Blender Nation. This tutorial was originally written for 2.40, and I have updated it for 2.49. Sometime in the future I will port it to 2.5x.

You can download the end result here:

DanielSefton.com – Racetrack [...]

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Inheritance-Based Sprite Management for XNA 4.0

By Daniel On June 6, 2011 · Leave a Comment

My team recently won Best Game Award – 1st Prize at a “make a game in 32 hours” competition, and I thought I’d share the mini engine I wrote during this period to handle sprites.

Features

Easy to use and extensible inheritance-based object system Animated sprite support Camera-based sprite batch support Automatic update/draw calls with [...]

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Imagination Potential

By Daniel On April 7, 2011 · Leave a Comment

Look at an object on a table. Imagine it positioned on another part of the table.

Now physically move the object to that part of the table.

Your imagination just became a reality.

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  • Recent Posts

    • Building Ogre 3D on OSX
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  • Building Ogre 3D on OSX
    Following on from my popular Building Ogre with Visual Studio guide, I’m […]

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