Following on from my popular Building Ogre with Visual Studio guide, I’m going to show you how to build Ogre on OSX with XCode. This is the cause of a lot of frustration for those new to Ogre/mac, so I thought I’d address that and show just how easy it is. Let me [...]
Blind Panic is an annual competition held at Huddersfield University. You can check out a summary of the event along with details about the competitors and winners here.
Our task was to make a game in 32 hours themed “Ducks in Space” with a team of 4 or 5. We were allowed to [...]
Introduction
I have finally revived the popular racetrack tutorial I wrote in 2006, as featured on Blender Nation. This tutorial was originally written for 2.40, and I have updated it for 2.49. Sometime in the future I will port it to 2.5x.
You can download the end result here:
DanielSefton.com – Racetrack [...]
My team recently won Best Game Award – 1st Prize at a “make a game in 32 hours” competition, and I thought I’d share the mini engine I wrote during this period to handle sprites.
Features
Easy to use and extensible inheritance-based object system Animated sprite support Camera-based sprite batch support Automatic update/draw calls with [...]
About Me
I'm a 20 year old software developer and designer making apps, games, tools, websites and more. I'm currently the School of Computing & Engineering rep at Huddersfield University. Read more...Twitter: danielsefton
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