Racetracks
I modeled a number of racetracks for a shockwave racing game during 2005-2006 at the age of 14. I also wrote an extensive tutorial on racetrack modeling which was featured on BlenderNation.
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Twitter: danielsefton
- RT @ChristinaCoffin: dubstep in your game trailer doesnt help build game identity, and its not cruise control for 'edgy' about 6 hours ago from Twitter for iPhone ReplyRetweetFavorite
- Noesis GUI looks pretty cool: http://t.co/90otKIJY about 21 hours ago from web ReplyRetweetFavorite
- RT @bjoernknafla: Precise observations - iOS can and should improve a lot - RT @ignorethecode Please Steal These webOS Features http://t ... 05:36:14 PM February 21, 2012 from web ReplyRetweetFavorite
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