#AltDevBlogADay » Daniel Sefton

Each day a little more #gamedev love

Looking at many successful entrepreneurs, there is a trend – they did not attend or dropped out of university. Therefore it is a common misconception that university is not necessary, or a waste of time for those who already have the skills, a rad business idea, and entrepreneurial spirit.

Read more on Why University is the Best Place to Start a Games Company…

Author: Daniel Sefton
Posted: October 2, 2011, 1:48 pm

I took the top 24 apps in the Apple App Store and identified those which are 2D, 3D and 2.5D (3D with a 2D perspective). Here are the results:

Top 24 paid 3D & 2D

Read more on Does 3D have a future in mobile gaming?…

Author: Daniel Sefton
Posted: August 6, 2011, 11:01 pm

These days games can be much more than buy once single player experiences; they can now be published to multiple platforms with built in social features, and the web brings people closer together than ever before in the age of social networks. Unfortunately many developers who launch on these platforms fail to embrace their game’s full potential. In this post I will list some of my thoughts on what developers should consider before launching their next social game (and what I’m considering right now).

Read more on My checklist for a hit social game…

Author: Daniel Sefton
Posted: July 21, 2011, 9:15 am

Making games as an indie is tough, it requires complete focus and hard persistent work. I’ve been working on my debut indie title as a one man band since November 2009, around 1 year 8 months. There’s rarely a day when I’m not working on it, and it pretty much dominates my life. You may ask, how can I work on the same project for that length of time?

Read more on How I stay motivated as an indie developer…

Author: Daniel Sefton
Posted: July 6, 2011, 2:39 pm

I’m going to start my #AltDevBlogADay escapade by discussing a subject of great interest to me. There is a lot of buzz recently around virtual worlds which can be modified in realtime by the player; probably the most popular example is Minecraft where you have the ability to construct your own world and collaborate with friends. The question I’d like to answer in this post is: can the same idea be applied to the game development process?

Read more on Real-time Collaboration for Games Development…

Author: Daniel Sefton
Posted: June 20, 2011, 4:40 pm
 

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