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	<title>Comments for Daniel Sefton</title>
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	<link>http://www.danielsefton.com</link>
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		<title>Comment on Building Ogre 3D on OSX by Ogre 3d</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-228</link>
		<dc:creator>Ogre 3d</dc:creator>
		<pubDate>Mon, 17 Oct 2011 12:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-228</guid>
		<description>hi i don&#039;t know any c++ and i just dowloaded ogre but i know how to model in blender, where should i start as far as learning with tutorials or books?</description>
		<content:encoded><![CDATA[<p>hi i don&#8217;t know any c++ and i just dowloaded ogre but i know how to model in blender, where should i start as far as learning with tutorials or books?</p>
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		<title>Comment on Create Your Own Racetrack with Blender 2.49 by Blender racetrack &#124; Fantasywearonl</title>
		<link>http://www.danielsefton.com/2011/06/create-your-own-racetrack-with-blender-2-49/#comment-179</link>
		<dc:creator>Blender racetrack &#124; Fantasywearonl</dc:creator>
		<pubDate>Wed, 28 Sep 2011 16:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=231#comment-179</guid>
		<description>[...] Create Your Own Racetrack with Blender 2.49 &#124; Daniel SeftonJun 6, 2011 &#8230; I have finally revived the popular racetrack tutorial I wrote in 2006, as featured on Blender Nation. This tutorial was originally written for 2.40, &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Create Your Own Racetrack with Blender 2.49 | Daniel SeftonJun 6, 2011 &#8230; I have finally revived the popular racetrack tutorial I wrote in 2006, as featured on Blender Nation. This tutorial was originally written for 2.40, &#8230; [...]</p>
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		<title>Comment on Create Your Own Racetrack with Blender 2.49 by Jose Rali</title>
		<link>http://www.danielsefton.com/2011/06/create-your-own-racetrack-with-blender-2-49/#comment-154</link>
		<dc:creator>Jose Rali</dc:creator>
		<pubDate>Sat, 17 Sep 2011 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=231#comment-154</guid>
		<description>Hi Daniel, Thanks for your racetrack tutorial. It was realy help me. But can you please tell me how to scale the track? I also need a 620m by 10m track, and I got a very big track at the final result. And also, how to export the result to 3ds max keeping all textures, shapes ....? Again thank you. Jose</description>
		<content:encoded><![CDATA[<p>Hi Daniel, Thanks for your racetrack tutorial. It was realy help me. But can you please tell me how to scale the track? I also need a 620m by 10m track, and I got a very big track at the final result. And also, how to export the result to 3ds max keeping all textures, shapes &#8230;.? Again thank you. Jose</p>
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	</item>
	<item>
		<title>Comment on Building Ogre 3D on OSX by Daniel</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-21</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 11 Jun 2011 18:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-21</guid>
		<description>Also, you should probably just ignore that OIS error. Looking at my successfully built Ogre 1.7, I didn&#039;t have to change lib to bin. But that could be because I also didn&#039;t build the samples.

I may try the same process with Ogre 1.8; and if it&#039;s a bit smoother, I might update this article to use that instead.

If all else fails, PM me on the Ogre forums and I will send you my Cg.framework.</description>
		<content:encoded><![CDATA[<p>Also, you should probably just ignore that OIS error. Looking at my successfully built Ogre 1.7, I didn&#8217;t have to change lib to bin. But that could be because I also didn&#8217;t build the samples.</p>
<p>I may try the same process with Ogre 1.8; and if it&#8217;s a bit smoother, I might update this article to use that instead.</p>
<p>If all else fails, PM me on the Ogre forums and I will send you my Cg.framework.</p>
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	<item>
		<title>Comment on Building Ogre 3D on OSX by Daniel</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-20</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 11 Jun 2011 18:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-20</guid>
		<description>Why does it think Cg.framework is in bin/debug? It should only be in /Library/Frameworks.

If you&#039;re sure it&#039;s only in /Library/Frameworks, I would start from scratch. It finds it ok for me, since that&#039;s where it looks.</description>
		<content:encoded><![CDATA[<p>Why does it think Cg.framework is in bin/debug? It should only be in /Library/Frameworks.</p>
<p>If you&#8217;re sure it&#8217;s only in /Library/Frameworks, I would start from scratch. It finds it ok for me, since that&#8217;s where it looks.</p>
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		<title>Comment on Building Ogre 3D on OSX by Nerdcoresteve</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-19</link>
		<dc:creator>Nerdcoresteve</dc:creator>
		<pubDate>Sat, 11 Jun 2011 08:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-19</guid>
		<description>Unfortunately that didn&#039;t help.</description>
		<content:encoded><![CDATA[<p>Unfortunately that didn&#8217;t help.</p>
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	<item>
		<title>Comment on Building Ogre 3D on OSX by Nerdcoresteve</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-18</link>
		<dc:creator>Nerdcoresteve</dc:creator>
		<pubDate>Fri, 10 Jun 2011 22:41:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-18</guid>
		<description>Thanks :)

So, as I said, I simply changed lib to bin and that solved it.

Now that I&#039;ve copied and pasted Cg.framework into the folders that cmake expects and then hit configure I get lots of errors like this:

Now when I hit compile I get a bunch of errors like this:
CMake Error at CMake/InstallDependencies.cmake:26 (install):
install FILES given directory
&quot;/Users/abunchoffolders/sinbad-ogre-09201443384d/Dependencies/bin/debug/Cg.framework&quot;
to install.
Call Stack (most recent call first):
CMake/InstallDependencies.cmake:133 (install_debug)
CMake/Dependencies.cmake:242 (include)
CMakeLists.txt:175 (include)

I&#039;ve been told that I should try to change the permissions. I will give that a try.</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://www.danielsefton.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So, as I said, I simply changed lib to bin and that solved it.</p>
<p>Now that I&#8217;ve copied and pasted Cg.framework into the folders that cmake expects and then hit configure I get lots of errors like this:</p>
<p>Now when I hit compile I get a bunch of errors like this:<br />
CMake Error at CMake/InstallDependencies.cmake:26 (install):<br />
install FILES given directory<br />
&#8220;/Users/abunchoffolders/sinbad-ogre-09201443384d/Dependencies/bin/debug/Cg.framework&#8221;<br />
to install.<br />
Call Stack (most recent call first):<br />
CMake/InstallDependencies.cmake:133 (install_debug)<br />
CMake/Dependencies.cmake:242 (include)<br />
CMakeLists.txt:175 (include)</p>
<p>I&#8217;ve been told that I should try to change the permissions. I will give that a try.</p>
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	<item>
		<title>Comment on Building Ogre 3D on OSX by Nerdcoresteve</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-17</link>
		<dc:creator>Nerdcoresteve</dc:creator>
		<pubDate>Fri, 10 Jun 2011 22:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-17</guid>
		<description>Aw crap, would you mind deleting that last reply? I probably shouldn&#039;t post the name of my home folder out for everyone to see.</description>
		<content:encoded><![CDATA[<p>Aw crap, would you mind deleting that last reply? I probably shouldn&#8217;t post the name of my home folder out for everyone to see.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Building Ogre 3D on OSX by Daniel</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-15</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 10 Jun 2011 20:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-15</guid>
		<description>How did you fix it?

Mine is located at: /Library/Frameworks/Cg.framework</description>
		<content:encoded><![CDATA[<p>How did you fix it?</p>
<p>Mine is located at: /Library/Frameworks/Cg.framework</p>
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	<item>
		<title>Comment on Building Ogre 3D on OSX by Nerdcoresteve</title>
		<link>http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/#comment-14</link>
		<dc:creator>Nerdcoresteve</dc:creator>
		<pubDate>Fri, 10 Jun 2011 20:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.danielsefton.com/?p=337#comment-14</guid>
		<description>fixed that, now I think I need to get the cg plugin. When I install the dmg from here http://developer.nvidia.com/cg-toolkit-download I still don&#039;t see any cg.framework anywhere on my hard drive.</description>
		<content:encoded><![CDATA[<p>fixed that, now I think I need to get the cg plugin. When I install the dmg from here <a href="http://developer.nvidia.com/cg-toolkit-download" rel="nofollow">http://developer.nvidia.com/cg-toolkit-download</a> I still don&#8217;t see any cg.framework anywhere on my hard drive.</p>
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